Cardcaptor Sakura Cards
The Dark
Represents hidden aspects and secrets. It has the ability to manipulate shadows and obscure truths.
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The Change
Alters the properties or states of objects or situations. It can transform one thing into another, making change inevitable.
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The Dream
Controls and influences dreams and the dream world. It can bring dreams to life or make them vanish.
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The Erase
Has the power to erase memories or objects from existence. It can delete traces of things or alter memories.
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The Illusion
Creates illusions and distortions of reality. It can make things appear differently than they are.
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The Silent
Causes silence and prevents sounds from being heard. It can create a zone of silence or mute specific sounds.
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The Sleep
Induces sleep or controls sleep patterns. It can put people to sleep or influence dreams during sleep.
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The Time
Manipulates time, allowing for time travel or the alteration of time's flow. It can speed up, slow down, or rewind time.
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The Earthy
Pertains to the physical and natural world. It influences elements of the earth, like soil and plants.
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The Flower
Creates and manipulates flowers. It can cause flowers to bloom, wither, or transform.
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The Libra
Represents balance and fairness. It can influence equilibrium and decisions based on justice.
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The Lock
Controls locks and barriers. It can seal or unlock physical or metaphorical barriers.
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The Loop
Creates or influences repetitive patterns or cycles. It can make events repeat or set up cycles.
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The Maze
Generates or navigates through mazes and complex pathways. It can create labyrinths or help find one's way through them.
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The Mirror
Reflects and distorts images. It can show reflections, create mirror images, or alter perceptions.
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The Sand
Manipulates sand and sandy environments. It can control the movement or properties of sand.
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The Shield
Provides protection or creates barriers. It can shield from attacks or create defensive walls.
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The Firey
Associated with intense energy and fire. It harnesses the power of flames and heat.
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The Arrow
Directs or influences the trajectory of objects, typically in a linear path like an arrow.
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The Fight
Enhances combat abilities and aggression. It can influence or amplify physical confrontations.
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The Power
Amplifies strength and energy. It can boost physical power or influence force.
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The Shot
Controls or enhances projectile-based actions. It can influence the trajectory or impact of shots.
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The Sword
Represents combat and sharpness. It can summon or manipulate swords or blades.
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The Through
Allows for passage through obstacles or barriers. It can make things pass through solid objects.
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The Thunder
Controls or generates thunder and lightning. It can summon storms or electrical energy.
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The Twin
Creates or influences duplication and duality. It can create twin objects or beings.
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The Light
Represents illumination and purity. It influences light and clarity.
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The Big
Amplifies size or scale. It can make things larger or more prominent.
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The Create
Has the ability to generate or bring forth new things. It can create objects or beings.
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The Glow
Generates a soft, radiant light. It can illuminate dark areas or create a warm glow.
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The Little
Reduces size or scale. It can make things smaller or less significant.
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The Return
Reverses or brings things back to their original state. It can revert changes or restore previous conditions.
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The Shadow
Manipulates or creates shadows. It can cast shadows or use them for concealment.
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The Sweet
Influences pleasant or enjoyable qualities. It can create sweetness or enhance positive experiences.
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The Watery
Pertains to water and its properties. It influences aquatic environments and liquid states.
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The Bubbles
Creates or controls bubbles and their properties. It can make bubbles float or burst.
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The Cloud
Manipulates clouds and mist. It can create or disperse clouds or fog.
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The Freeze
Controls freezing and ice. It can lower temperatures or create ice formations.
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The Mist
Generates or influences mist and fog. It can create obscured environments or clarity.
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The Rain
Controls rain and precipitation. It can summon or stop rain.
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The Snow
Manages snowfall and cold weather. It can create or control snow.
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The Wave
Controls waves and water movement. It can influence tides and water flow.
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The Wood
Manipulates plants and wood. It can control growth or properties of trees and plants.
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The Windy
Generates strong winds; can blow objects or bind creatures.
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The Dash
Grants supernatural speed for short distances.
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The Float
Makes people or objects float in the air.
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The Fly
Enables flight with wings, initially from Sakura's Wand, later from her back.
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The Jump
Allows great leaps with wings forming around the feet/ankles.
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The Move
Teleports small objects over short distances.
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The Song
Mimics voices without stealing them.
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The Storm
Summons powerful rainstorms and tornadoes, vulnerable at its center.
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The Voice
Steals and silences people's voices, rendering them mute.
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The Nothing
Represents absence and void. It negates or nullifies existence, rendering things nonexistent.
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The Nameless Card
A mysterious and undefined card with unknown powers. It is often associated with uncertainty and ambiguity.
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The Hope
Represents optimism and future possibilities. It inspires and creates a sense of hope and potential.
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